![]() I certainly don't get that feel with the graviteam games. It's far from perfect, but it "feels" right. I would argue it realises in a small way all the accounts you've read, it suddenly gives flesh to stories you've read. All those history books you've read suddenly make sense. Then you implement, via the game mechanics, actual infantry tactics, and you succeed. Next it is probably the most "believable" tactical war game I've ever played. ![]() Then again I have a silly number of 6mm figures painted in historically accurate colours and also have mates who watch 4x off games of football a weekend. Why would anyone want to play this, are we all just autistic. ![]() Hopefully an acceptable middle groundįirst it's a table top miniatures war game, but with the level of detail turned up to 11. But wish the company would jump off a cliff. I come to you, I hope as a player who likes some of the games. Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studiesįooter image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesigns Header image from World War II Europe by Ron Dockal of Schwerpunkt Games Related Subreddits: /r/wargames /r/hexandcounter /r/StrategyGames /r/digitaltabletop /r/paradoxplaza /r/totalwar /r/CMANO /r/WarBlog /r/wargame/ /r/MilitaryHistory/ The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits. ![]() A computer based wargaming community for the appreciation of historical wargames. ![]()
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